Jump N' Bump Deluxe
Development of this game has been placed on hold due to an excellent Unity port for the game already existing here at Jump N Bump Remastered so please check that game out as well.
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This is a fan-made homage to the 1998 classic player platformer Jump N' Bump created by Brain Child Designs.
The four bunnies are back! Fizz, Dott, Mijji, and Jiffy have come out of retirement for another show-down. Two to Four players (or one lonely bunny) can play against each-other. The aim is simple; squash your fellow bunnies!
Jump 'N Bump deluxe features all the classic gameplay, but now with additional unbelievable modern-day features such as :-
- Menus!
- A Pause screen!
- Game Modes!
- A Splash Screen!
- Options!
- Volume Controls!
- Cheats!
- A Winners Screen!
- Controller support!
To play the original Jump 'N Bump from 1998 please visit Brain Child Designs. At the request of the original creators I am not charging any money for this game.
If you'd like to own/download a copy of this game, please check out the re-skin version I also made HERE.
Status | On hold |
Platforms | HTML5 |
Release date | Jun 14, 2017 |
Author | Jack Marshall |
Genre | Platformer |
Made with | Unity |
Tags | 16-bit, Controller, Fast-Paced, Gore, Local multiplayer, Multiplayer |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Joystick |
Accessibility | Configurable controls, High-contrast |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
Links | Original Game, Twitter/X |
Comments
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Hey man, great to see someone else that wants to keep Jump 'n Bump alive! Thanks for the link back to my version! Heheh, I see you put the flies in, which I left out ;)
Making a local multiplayer game is tough huh! Having to support different combinations of keyboard, gamepads... one hurdle I haven't overcome in Unity is supporting more than 4 Xbox gamepads... for some reason Unity doesn't want to do it! I keep getting complaints about this for my Steam game HopSquash... :(
Hey! Thanks for commenting.
Your controller issues; I just used ReWired https://assetstore.unity.com/packages/tools/utilities/rewired-21676
It takes a lot of hassle out of controller support and wasn't too bad to get all connected up. Might be worth checking it out!
Ah thank you, I will!!