Hey man, great to see someone else that wants to keep Jump 'n Bump alive! Thanks for the link back to my version! Heheh, I see you put the flies in, which I left out ;)
Making a local multiplayer game is tough huh! Having to support different combinations of keyboard, gamepads... one hurdle I haven't overcome in Unity is supporting more than 4 Xbox gamepads... for some reason Unity doesn't want to do it! I keep getting complaints about this for my Steam game HopSquash... :(
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Hey man, great to see someone else that wants to keep Jump 'n Bump alive! Thanks for the link back to my version! Heheh, I see you put the flies in, which I left out ;)
Making a local multiplayer game is tough huh! Having to support different combinations of keyboard, gamepads... one hurdle I haven't overcome in Unity is supporting more than 4 Xbox gamepads... for some reason Unity doesn't want to do it! I keep getting complaints about this for my Steam game HopSquash... :(
Hey! Thanks for commenting.
Your controller issues; I just used ReWired https://assetstore.unity.com/packages/tools/utilities/rewired-21676
It takes a lot of hassle out of controller support and wasn't too bad to get all connected up. Might be worth checking it out!
Ah thank you, I will!!